Control Resonant Artifact Locations: All Artifacts, Recipes & Effects


Looking for Control Resonant Artifact locations? Find all Artifacts, recipes, effects, crafting materials, and requirements, plus how to get every Untapped Artifact.


Artifacts in Control Resonant are equippable passive modifiers that let you drastically reshape Dylan Faden’s build — changing how you approach combat, resource management, and survival. According to Remedy’s own New Game Plus feature on the PlayStation Blog, Artifacts can affect survivability, combat performance, exploration, or the resource economy, and some come with conditions or trade-offs rather than being purely additive — so you’re not just stacking numbers, you’re choosing what to give up.

Finding Artifacts in the Astral Ruins

You can’t buy a finished Artifact outright. You first have to find its raw form — an Untapped Artifact — out in the world, then bring it back to your hub to craft it.

Timing note: Control Resonant launched worldwide on September 24, 2026, for PlayStation 5, Xbox Series X|S, and PC, confirmed directly in Remedy’s official launch announcement, with Digital Deluxe owners getting 48-hour early access starting September 22, 2026, per the official PlayStation Store listing. That means community location data is still filling in fast — this guide reflects the most current confirmed information, and we’ve clearly flagged anything still being verified.

Spoiler warning: Artifact location info naturally reveals hidden areas, optional discoveries, and some story beats. Proceed with caution if you want to explore the city and its dungeons completely blind.

Manhattan in Control Resonant is split into named zones — the Unknown, Underpass, Park, Central, West Incursion Zone, and Downtown. Remedy describes the game’s zones in its official gameplay reveal as large, distinct, and expansive, filled with side activities, hidden encounters, and optional discoveries — which is exactly why Artifacts are easy to miss if you’re not exploring thoroughly. You can see the full game overview on Remedy’s official Control Resonant page or the Steam store listing.


Control Resonant Artifacts List: Locations, Recipes & Effects at a Glance

Verification note: There are 11 verified unique Artifact recipes, confirmed identically across multiple independent guides published at launch, including Beebom’s full Artifacts guide. A 12th Artifact (Feeding Bottle) has also surfaced through a side quest, though Remedy hasn’t disclosed its effect yet — see below. Confirmed locations exist for several Artifacts; the rest are still being mapped by the community as more players finish the game.

ArtifactLocation StatusCrafting MaterialsSource CostEffect
Badge 11-60Confirmed — Orientation main questUntapped Badge 11-60, 250 Source, 5 Quiet Echo250Reduced damage from Environmental Hazards
Brass DustersConfirmed — Dr. Underhill side quest (Park)Untapped Brass Dusters, 8 Edible Glob, 750 Source, 5 Violent Echo750+50% Raw Damage, zero Filter
Golden EarringsConfirmed — Underpass Resonant boss fightUntapped Golden Earrings, 10 Patterned Thought, 1,000 Source, 7 Odd Echo1,000+20% Filter, -30% Raw Damage
Heart MonitorConfirmed — Survivalist side quest (Evacuation Zone)Untapped Heart Monitor, 350 Source, 7 Mourning Echo350Prevents death, restores 20% Health (breaks after)
1996 Commemorative CoinConfirmed — The Unknown Resonant boss fightUntapped Coin, 10 Ordered Image, 1,000 Source, 7 Panicked Echo1,000Health Elements restore more Health
WalletConfirmed — Digital Deluxe Edition bonus itemUntapped Wallet, 250 Source, 5 Nostalgic Echo250Abilities consume Health when Power is empty
Pickpocket’s ToolConfirmed — Pre-order bonus, unlocks end of Act 1Untapped Pickpocket’s Tool, 350 Source, 7 Violent Echo350Free Combat Ability after Perfect Dodge
Worn EraserUnverified — community mapping in progressUntapped Worn Eraser, 8 Ordered Image, 750 Source, 5 Odd Echo750High resistance to all negative status effects
AmuletUnverified — community mapping in progressUntapped Amulet, 150 Source, 3 Odd Echo150+5% Melee Critical Chance
Face MaskUnverified — community mapping in progressUntapped Face Mask, 150 Source, 3 Mourning Echo150Resistance to Infected status
LighterUnverified — community mapping in progressUntapped Lighter, 150 Source, 3 Quiet Echo150Resistance to Burn status

How the Artifact System Works in Control Resonant

Artifacts are equippable items that give Dylan passive modifiers. You slot them into your loadout, and their effects range from raw damage buffs to survivability boosts and resource-economy tweaks.

Before you can equip an Artifact, you need to find its raw form — the Untapped Artifact. Finding one doesn’t give you the buff immediately; it’s a crafting component — you need the required materials and Source, and the Untapped Artifact is consumed when you create the finished Artifact.

Artifacts aren’t purely additive stat boosts. Brass Dusters, for example, hands you a massive +50% Raw Damage boost — but strips your Filter completely. That trade-off logic runs through the entire system: Remedy’s own New Game Plus announcement describes Artifacts as encouraging players to tailor their setup for specific situations rather than simply stacking power. You’re weighing pros and cons, not chasing uniformly “better” gear — and with the melee-focused Aberrant weapon built around combo chains and tailored playstyles (per the official PlayStation game page), Artifacts that support your combat rhythm matter more than ones that just look strong on paper.


Artifact Locations Guide Map

How to Find Artifacts in Control Resonant

Artifacts are rarely handed to you on the critical path with no effort. Based on confirmed drops so far, they come from a mix of sources:

  • Main story quests — Badge 11-60 comes from the very first mission
  • Side quests — Brass Dusters, Heart Monitor, and the newly discovered Feeding Bottle are all side-quest rewards
  • Resonant boss fights — Golden Earrings and the 1996 Commemorative Coin both drop from defeating specific Resonant bosses
  • Optional exploration — the remaining unconfirmed Artifacts (Worn Eraser, Amulet, Face Mask, Lighter) are presumed to be hidden in optional rooms, side paths, and unusual traversal spaces, consistent with how the confirmed ones so far have been distributed

You can miss some of them. Several confirmed drops are tied to optional side quests and specific bosses rather than the main story, so it’s possible to finish the campaign without triggering every reward.

You’ll likely need to revisit areas. Control Resonant leans into exploration-heavy zone design, and abilities you unlock later may open up areas that were previously out of reach.

New Game+ note: Remedy confirms directly that your crafted Artifacts carry over into New Game Plus. You’ll discover untapped Artifacts throughout the world, which can be crafted into usable Artifacts in the Gap, and traversal-gated collectibles specifically may be affected if any traversal progress resets — the community map (see below) will flag access requirements per pin once confirmed.

The Gap: Where to Craft Every Artifact

To turn an Untapped Artifact into usable gear, head to the Artifact Formation station in your central hub, The Gap — described by one early guide as a small fountain-like structure you interact with once you’re past the prologue. Interact with the station to open the Artifact Formation menu, then select the Artifact you want to create — PC: press F, Controller: press L1.

Confirmed Artifact Locations by Quest, Boss Fight, and Edition Bonus

The locations below come from community walkthroughs and guides published at or around launch, not from official Remedy documentation — Remedy hasn’t published a location list of its own. We’re linking each source so you can verify details directly.

Badge 11-60 — Orientation (1st main quest): Completing the game’s opening mission, “Wake Up,” starting in Downtown at the Oldest House, rewards you with 1,000 Source, a Living Shard, a Reset Item, and the Untapped Badge 11-60 Artifact, according to PowerPyx’s Orientation walkthrough. This one’s essentially guaranteed just by playing through the intro.

Brass Dusters — Dr. Underhill side quest (“New Growth”): Talk to FBC staff near the FBC Base fast travel point in the Park region to start investigating Dr. Underhill’s disappearance. Follow the objective trail to her apartment, make your choice about her fate, and completing the quest rewards the Untapped Brass Dusters Artifact along with the Budding Mycologist achievement, per GameRant’s Dr. Underhill quest guide.

Golden Earrings — Underpass Resonant boss fight: Part of the Underpass Resonant quest, which involves a key-hunting puzzle before the fight itself. Defeating the boss lets you choose between the Spike or Astral Rebuke Combat Ability, and also rewards the Untapped Golden Earrings, as detailed in GameRant’s Underpass Resonant guide.

Heart Monitor — Survivalist side quest (“Urban Survival”): Found in the Evacuation Zone: a file near a parking lot starts the investigation into someone setting traps around the area. Completing the quest by talking to the Survivalist and placing the photo rewards the Plate Carrier M1 outfit and the Untapped Heart Monitor Artifact recipe, according to GameRant’s Urban Survival walkthrough.

1996 Commemorative Coin — The Unknown Resonant boss fight: This one comes later — the Unknown is the seventh region players reach through story progression. Defeating the Co-Director boss rewards the Command Combat Ability and the Untapped 1996 Commemorative Coin, plus a cosmetic if you’ve beaten every other Resonant by that point, per GameRant’s Co-Director boss guide.

Feeding Bottle — Panopticon Service Request (bonus, unconfirmed effect): This is the one genuinely new find: solving the Panopticon Radio puzzle by finding the correct broadcast and placing it in cell E-05 completes the Panopticon Service Request side quest, rewarding the Aramid Work Clothes outfit and the Untapped Feeding Bottle Artifact — confirmed by both GamesRadar’s Panopticon Radio guide and Sportskeeda’s Panopticon Service Request walkthrough.

Neither Remedy nor any guide we checked has published what this Artifact actually does yet — treat it as a 12th confirmed recipe with an effect still to be revealed.

Shortcuts if you pre-ordered or bought Deluxe: You don’t have to hunt for everything. Pre-ordering gets you the Pickpocket’s Tool Artifact, unlocking at the end of Act 1. The Digital Deluxe Edition, as listed on Steam, includes an Untapped Artifact (Wallet) directly, on top of the AWE Mission Outfit, Starter Resource Bundle, digital artbook, and soundtrack. Both still need to be crafted at the Gap — they just skip the exploration step.

Using the Community Interactive Map to Track Artifacts

Because Control Resonant just launched, community mapping tools are still filling in. One tracker, Map Master, is building a full interactive map covering every FBC Task, Altered Item, Secret Hideout, Sketchbook, and Mold Incident across Manhattan, with Artifacts found in the world before crafting also being tracked. Pins are going live on release day as data gets confirmed from early playthroughs, so expect coverage to improve fast in the days after launch. The game’s community hub on Reddit (r/controlgame) is also a solid place to check as players share their own findings in real time — just be aware that crowd-sourced locations can lag behind official patches.

To navigate efficiently once a map has pins for what you need:

  • Fast Travel Doors — find the closest spawn point to start your route
  • Locked Doors & Keys — check whether the route needs a specific keycard first
  • Ability Barriers — confirm you’ve unlocked the required traversal ability before making the trek

Spoiler warning: A full interactive map will reveal collectibles, quests, puzzles, and secrets well ahead of when you’d naturally encounter them. Filter carefully if you want to avoid spoiling story surprises.

How to Craft Artifacts: Materials, Steps & Requirements

What you need to craft:

  • The exact matching Untapped Artifact
  • The specific crafting materials it requires (e.g., Edible Glob, Ordered Image)
  • The specific Echoes it requires (e.g., Violent Echo, Panicked Echo)
  • Enough Source currency

Steps to craft an Artifact:

  1. Go to The Gap and approach the Artifact Formation station
  2. Interact with the station — PC: press F | Controller: press L1
  3. Select the Artifact you want to create from the menu
  4. Check the required materials listed on the right side of the screen
  5. Hold the craft button to create the item, then equip it from your Loadout menu

Community note (unconfirmed): One early trophy and achievements guide from KeenGamer reports that zone vendors also sell Artifacts directly, in addition to what you craft from Untapped drops, which would supplement your supply beyond exploration and quests alone. This isn’t confirmed by Remedy, and we haven’t been able to independently verify it against a second source — it’s not even clear whether that means vendors sell finished Artifacts or just materials. Worth keeping an eye on as more players verify it post-launch; we’ll update this once it’s confirmed.


Artifact Families Explained: Which Artifacts You Can’t Equip Together

Some Artifacts belong to the same family classification — typically because their effects alter similar underlying gameplay mechanics. Artifacts from the same family cannot be equipped together, so you’ll need to choose which effect fits your build.

Remedy hasn’t published an official family list, so we won’t guess at specific pairings here rather than risk sending you after a combination that doesn’t actually exist. What we can say with confidence: if two Artifacts both significantly alter the same underlying mechanic (for example, two that both modify Filter and Raw Damage, like Brass Dusters and Golden Earrings), a family conflict is worth checking for in the Artifact Formation menu before you commit materials to both.

When choosing between same-family Artifacts, compare the trade-offs against your actual playstyle — don’t look for a universally “better” option. If you struggle with dodging, an Artifact built around rewarding Perfect Dodges won’t help you, even if it has stronger stats on paper.


Can You Recycle Artifacts in Control Resonant?

Yes. You can recycle Artifacts you no longer need to recover materials. If you craft something that doesn’t fit your playstyle, you’re not stuck with it — dismantling recovers a portion of the Source and Echoes used to craft it.

Should you recycle? Only if you’re desperate for specific Echoes to craft something you actually need. In most cases, holding onto a variety of Artifacts for build experimentation is more valuable than dismantling them for a minor material refund.


How Many Artifact Slots Are There? (Base Game vs. New Game Plus)

This is fully confirmed by Remedy directly in its official New Game Plus announcement: you can equip up to three Artifacts during your first playthrough. That’s a hard limit, so you’ll need to balance offensive and defensive modifiers carefully within those three slots.

In New Game Plus, a fourth slot unlocks, allowing for more complex combinations — a change Remedy frames as giving players more room to experiment with builds that weren’t possible during the first playthrough.

What carries over to NG+:

  • Crafted Artifacts and materials carry over, per Remedy’s official confirmation
  • Traversal abilities and progression tied to them may reset — confirm specifics via the interactive map as it fills in, since exact NG+ carryover details beyond Artifacts are still being verified by the community post-launch

For completionists: if you’re chasing every trophy, know that Artifact crafting is part of a larger checklist. According to KeenGamer’s trophy guide, the Platinum trophy requires a total of 30 crafts, and side quests unlocking new Artifact recipes make optional content your main supply route for hitting that number — so don’t skip side quests if 100% completion is the goal.


Best Artifact Builds by Playstyle

Rather than a generic tier ranking, here’s how to pair Artifacts based on how you actually want to play:

  • Combat builds: Brass Dusters are unmatched for raw aggression, adding a flat 50% damage boost. This matters more than usual here — Control Resonant has no parry or deflect system, so offense is the primary defense, making damage-focused Artifacts genuinely central to survival, not just a min-max choice. Pair Brass Dusters with Pickpocket’s Tool if you’re consistently landing Perfect Dodges, for a stream of free Combat Abilities.
  • Survivability builds: The 1996 Commemorative Coin improves your healing economy. If you’re stuck on a boss leaning on status ailments, swap in the Worn Eraser for broad resistance once you’ve found it.
  • Exploration builds: Equip Badge 11-60 — which you’ll likely have from the opening mission — to cut environmental hazard damage while hunting secrets, and slot in the Face Mask or Lighter once located, depending on the biome’s specific hazards.
  • Resource management builds: The Wallet (available immediately if you bought Digital Deluxe) is high-risk, high-reward — it lets you cast abilities using your Health pool once Power runs dry, so you’re never caught without an offensive option.

Frequently Asked Questions

Where do you find Artifacts in Control Resonant?

Confirmed sources so far include the opening main quest, specific side quests (Dr. Underhill, Survivalist, Panopticon Service Request), and Resonant boss fights. A handful of Artifacts are still unconfirmed and likely tucked into optional exploration areas.

What is an Untapped Artifact?

It’s the raw, uncrafted version of an Artifact you find out in the world or earn as a quest/boss reward. You have to bring it to The Gap and combine it with materials to make it equippable — confirmed in Remedy’s official New Game Plus feature.

How do you craft Artifacts?

Bring the matching Untapped Artifact, Source, and specific Echoes to the Artifact Formation station to craft the usable version.

Where is Artifact Formation?

It’s located in your central hub, The Gap.

Can you equip two Artifacts from the same family?

No — Artifacts that share a family restriction can’t be equipped at the same time. Remedy hasn’t published the full family list yet.

Can you recycle Artifacts?

Yes. Recycling recovers a portion of the Source and Echoes used to craft an unwanted Artifact.

How many Artifact slots can you have?

Three on your first playthrough, confirmed directly by Remedy in its New Game Plus announcement — with a fourth unlocking in New Game Plus.

Does New Game+ give you another Artifact slot?

Yes — starting NG+ grants a fourth Artifact slot, per Remedy’s official statement.

Do Artifacts carry over to New Game+?

Yes, your crafted Artifacts and materials carry over, confirmed officially.

Can I get any Artifacts without hunting for them?

Yes — pre-ordering unlocks Pickpocket’s Tool at the end of Act 1, and the Digital Deluxe Edition, available on Steam, includes an Untapped Wallet Artifact directly.


Final Takeaway

Mastering Control Resonant’s Artifact system comes down to three things: completing quests and boss fights that reward Untapped Artifacts (six are already confirmed via community guides, with a newly discovered 12th recipe still awaiting an official effect reveal), checking their material requirements, and crafting them at the Artifact Formation station in The Gap.

With the game having just launched — per Remedy’s official release announcement — expect confirmed locations for the remaining Artifacts — Worn Eraser, Amulet, Face Mask, and Lighter — to fill in quickly as more players and trackers like Map Master verify them.

Choose your Artifacts based on the trade-offs your build actually needs, and check back as this guide updates alongside the community. For the latest official details straight from the source, Remedy’s Control Resonant game page and the PlayStation Blog are the best places to watch for patch notes and feature updates.


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